﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct stUIEventParms
{
    public stFrienfParms StFrienfParms;
    public stHerofParms StHerofParms;
    public stSkillParms SkillParms;
    public int heroid;
    public int tag;
    //.....
}
//demo
public struct stFrienfParms
{
    public  int friedid;
    public string name;
}
public struct stSkillParms
{
    public int friedid;
    public string name;
}
public struct stHerofParms
{
    public int friedid;
    public string name;
}
